Introduction to the game industry. Overview of the functional elements and their roles/positions in the gaming industry. The origins of computer games, game generations, connected enterprises and people. The origination and development of video games sub-culture. The theories of classifying different types of players, their connection to the genre of the game. Playing experience, player motivation and emotional gains and ethics in game design
Lectures take place
October 01, 2025, 12:00 (4 acad. hours)
October 08, 2025, 12:00 (4 acad. hours)
November 05, 2025, 12:00 (4 acad. hours)
November 11, 2025, 17:30 (4 acad. hours)
November 12, 2025, 12:00 (4 acad. hours)
November 18, 2025, 17:30 (4 acad. hours)
November 19, 2025, 12:00 (4 acad. hours)
December 03, 2025, 14:00 (2 acad. hours)
A person who has passed the course
has a basic overview of the development of video games and the industry
is able to name persons and companies who have influenced this field the most;
knows the theories of gamer type classification and knows how to associate them with game genres;
is able to analyse a game’s business model depending on the genre, target group needs and the state of the industry.
Lecturer
Nicola Piovesan